Easy Tricks (D to H)

 

 

 

Deck Predictor

 

Effect: After mixing the deck of cards, the performer asks a spectator to cut the deck that is in his left hand. The spectator then places the top portion of the cards on the performer's right hand. The spectator is asked to take the top card off the portion in the performer's left hand. The spectator looks at the card without showing the performer. The performer uses his mind reading capability to tell what card has been chosen.

Card Trick:

Rigging the deck before hand: Place the cards in four piles starting with Spades then Hearts, Clubs, and finally Diamonds. Each of these piles should then be arranged, face up, in order from King on the bottom to Ace on top.

Now starting with the Spades count back until the King is showing (bottom card is now Queen then Jack, Ten etc) Next take the Hearts and count back in the same manner until the Ten of Hearts is on top. For the Clubs you need the Seven on top, and the Diamonds will have the Four on top.

One more step to complete. Take the King of Spades from its pile, turn it face down, and start a new pile. Onto this put the face down Ten of Hearts, then the Seven of Spades, and finally the Four of Diamonds. Continue to place the top cards in the same order of suits on the new pile until all the cards are placed into one pile. This completes the rigging of the deck.

Action:

Now practice your mind reading skills. Have someone cut the deck (as above) and take the top card off the left pile. You place the right half of the deck under the left half. While doing so, take a glance at the bottom card without making it obvious. Mentally count three cards up from the card you see on the bottom of the deck, and this is the value of card that was chosen. As for the suit, if a Spade is showing on the bottom then the card chosen is a Diamond. (Example: Six of Hearts is the bottom card, then the Nine of Spades is the chosen card; Ten of Clubs is on the bottom, then the King of Hearts is the chosen card.

Tips - Always tell the spectator to place the chosen card back on top of the deck after the trick is completed. Mix the cards each time you perform the trick, by cutting the deck in half, so as to appear to shuffle but not to actually change the order. If the audience asks to see the cards, flip them over and quickly run through them, as they appear to be in random order. Don't let the audience shuffle the deck. Once you have completed the trick a couple of times, really shuffle the deck well and hand it to them. While doing this trick, you might first make a "mistaken" guess to throw the audience off, after all, it's 80% your game, 20% your trick.
 

 

Do It Yourself Discovery

 

Effect: The spectator discovers his own card in a mysterious manner.
Card Trick:

Have the spectator shuffle the cards, take half the deck and give the rest to you. "Now," you say, "while I turn my back, pick out a card, look at it, show it to everybody, and put it back on top of your pile."

Turn away and secretly turn the bottom card and the second card from the top face up.

When the spectator is done turn back. Tell the spectator to hold out his cards and place your pile on top of his. Even up the cards, and then direct him to place his arm behind his back saying, "Now I want to perform a little experiment with the cards behind your back."

Make sure that no one can see what happens behind the spectator's back and that he does not bring the cards forward. Say this to the spectator: "Take the top card ... no, put that onto the bottom, so that you know I'm not trying to fool you.

"Have you done that? All right take the next card, turn it over, and stick it in the middle. Even up the cards."

Have the spectator bring the cards forward. Take the deck and run through the cards until you come to the face up card. Ask the spectator to name his card. Turn over the next card. "As you can see you located your card yourself."

Tips: once in a great while the spectator will stick the card between the face up card and the chosen card. When you turn up the wrong card simply say: "You missed it by one," and turn up the next card.

 

 

Easy Pick

Use any full deck and its case. Allow a friend to shuffle the cards. Tell him/her to keep one of the cards, look at it, and give the rest back to you. Then you place the rest of the cards in the case, but leave the flap open. Ask the friend to put the card back inside of the deck. The secret to this trick is holding the case. You prevent the card from going in all the way: tighten your grip on the case, while the friend is trying to put the card in the deck. (Don't grip it too hard or the card will not be able to go in at all.) Turn your back and pull out the card that is different from the rest. It should be sticking out very slightly. Take it out and reveal the card. If you pull the deck halfway out of the case it will be easier for you to know which card is theirs.
 

 

ESP

 

You will need someone to act as your assistant for this. Have your assistant leave the room during the first part.

Nine cards are laid out, face down, in three rows of three. (ed note: You can have them choose a card by the method in Find The Card The Easy Way.) Once a card has been selected, have someone call your assistant back in.

When the assistant returns, you are holding the rest of the deck in your left hand. Your thumb will represent which card was chosen. Example: if the spectator chooses the card in the middle, when the assistant returned, your thumb would be directly in the middle of the deck. You will have to do this once for the row the card is in, and again for the column.

The trick is to be VERY DISCRETE when holding the deck. Shuffle the deck a little so as not to draw attention to yourself. Keep a serious look on your face, and stare at the assistant, as if you actually had ESP. Let your assistant reveal the chosen card.

 

 

Find The Card The Easy Way

 

In this trick 16 cards are placed face up on a table, in four rows of four cards. Ask a spectator to pick a card in his mind, and to tell you only the vertical column in which the card is located. Gather up the cards, making sure to pick the fourth vertical column first. (Take the top card in your hand, face up. Pick up the second card and put it onto the first card. The third card goes on these, and then the fourth.) Place those four cards face down in a pile. Next pick up the third vertical column and place it on top of the pile. Repeat this for the second and first columns.

Next deal out the cards in four rows of four, only this time make sure that the first four cards go into the top row, the second four cards go into the second row and so on. You must remember which column (1,2,3 or 4) contained the card. By remembering this you now know which horizontal row contains the chosen card. Ask the spectator to again state which vertical column (1,2,3 or 4) contains his card. The intersection of this column with the original row is the spectator's card. You can pick out the card immediately. In this case the spectator's answers provide us the final row and column of the card.

Most people will see through the magic in this trick in a hurry, though it might remain a mystery to first graders for a long time.
 

Four Islands
 


Effect: There are four islands in an ocean. Each has a king, queen, a son named Jack (the Jack will be used,) and a dog named Ace (the Ace will be used.) One day, a hurricane storms through the ocean, creating complete chaos and wiping everything on the islands away. Finally, each king lands on his own island, each queen on her own island, etc.

Card Trick:

To perform this trick, you need to remove all Kings, Queens, Jacks, and Aces. Create four "rows" of cards going down as you would in solitaire. Each row should have a King, Queen, Jack, and Ace all of one suit. Explain the setting as you set them up on their islands.

When you tell about the hurricane, sweep the cards up from the bottom of the "island" (the Ace) up. Do this to each row, in order from left to right. Hold the cards face down. The order will be King, Queen, Jack, Ace (of each suit.) Have a member of the audience cut the small deck in half, and complete the cut (top half of deck goes beneath the bottom half.) This may be done with several audience members. Don't let them make more than one cut at a time. Now just deal them out, one at a time, onto their four different islands (four piles.) If you have done it right, each island will have all of one type of card.

 

Four In A Row
 

Effect: The magician shuffle a normal deck of card, he show it to the audience, he pick the three first, lets say 6, that he put on table, then he take a card from top and he put on 6 on it, another card then a 6 another card again and a 6, he put the little pile on top of the deck then he take off the 3 first card and they are the three 6, then he ask a spectator to blow the card on top of the deck, and when he show it the spectator are amaze to see the other 6!!!

1. After shuffling the deck you fan the deck to proof that its not a tricked deck, but you have to look to the third card, lets say its a 6, then you tell the spectator that from the bottom you will take off the first three 6 you see.

2. you put a card on table from top of the deck, then you put a 6, another card, then another 6 and another card from top of deck that you know is a 6, then you put another six.

3. you put them back on top of the deck, then you pick the three first card and put it face down on table, you tell the spectator to look at them.

4. you put them back on top of the deck, then you pick the three first card and put it face down on table, you tell the spectator to look at them.

5. then you ask the spectator to blow the first card on the deck and you throw it on table
 

 

Haphazard Cards

Holding a deck of cards face down in your left hand, take a small bunch of cards with your right. Turn the cards in your right hand face up, and put them on top of the cards in your left. Square up the deck. Grab all of the face up cards and a bunch more from your left hand. Take this new stack of cards, turn it over and place it back on those in your left hand. Continue this process until you've exhausted the entire deck. The cards now appear to be hopelessly mixed, face up and face down.

The cards are really just divided into two halves, facing each other. (But don't tell the spectators this.) Find the place where the two piles come together, and separate them. Put the piles on the table and give them one quick riffle shuffle. (The kind where you flip the edges of the cards so they interlace.) Now spread the cards out, to show they have been magically restored to order!
 


Hotel

 

Description: A story is acted out with the cards.

1. You must have the four Queens on the top of the deck, four Jacks below the Queens, four Kings below the Jacks, and four Aces below the Kings.

2.)Deal out the Queens, face up, in four different piles, while saying, "Four girls went to a hotel. Each stayed in a different room."

3.) Deal out the Jacks onto the same four piles, while saying, "They needed their baggage, so they called up four bellboys."

4.) Deal the four Kings onto the piles, while saying, "Four desk clerks came in."

5.) Finally, deal the four Aces, while saying, "The girls panicked because they thought the clerks were burglars, so they called the police."

6.) Set the rest of the deck aside. Put the piles together. Tell one of the audience members to cut the cards.

7.) Deal the cards into four face up piles, again. Viola! They have returned to their proper places!



 



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